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Openrct2 start server
Openrct2 start server












Warning: doing this can lead to strange side effects.Īlternatively set the following configuration option as a client in your config.ini file. If you would like to ignore desynchronisation for testing purposes, you can enable the "stay connected" option in the options dialog. The client is able to reconnect to the server if this happens. If the client detects that its game state is not the same as the server, it will automatically disconnect. So long as the game logic is deterministic, the games remain synchronised down to every peep position.Ĭurrently there are still bugs relating to the initial connection setup and some of the user actions which cause the game state to diverge between the server and the client. The server then sends the action to all the clients - the clients then all run the action on precisely the same game tick as the server. placing a path or opening a ride) - the action is sent to the server. This works by each client always running the game slightly later than the server and never overtake its number of game ticks. In order for network games to be reliable, they must stay synchronised. Desynchronisationįor a list of causes, see Multiplayer issues. You can also launch a server by command line, e.g. Additionally if the server is behind a router with NAT enabled, the router must be configured to have the port forwarded to the server's local address. In order for the server to successfully accept clients, the port must be open for the server's own firewall and any router's firewall the computer is behind. The default port for OpenRCT2 is 11753 (TCP), this can be changed by manually editing the config file in your OpenRCT2 user directory. Specify the save that you want to host in the "Load Save" window to finish the start. To start the built-in server, click "Multiplayer" from the Main Title of OpenRCT2, and then select "Start Server". You can use or test it by clicking the "Multiplayer" button in the Main Title. OpenRCT2 now has initial support for co-op multiplayer. If that happens, please report it if it hasn't been reported already, and please say if the bug only occurs on multiplayer games. Something to note: multiplayer is a relatively new feature, and still contains a good deal of bugs.














Openrct2 start server